Voracious Gardener
August 28, 2008
Trying to think about 2D games that would be possible with the Game Maker engine and that would have some unique gameplay. Something about trying that and playing the Legacy of Kain games made me feel like game mechanics are such a small selection of the possibilities.
Voracious Gardener is an attempt to turn platformer style gaming on its head. First, there would be few if any enemies to encounter. Second, levels would be designed for both horizontal and vertical progress. Third, you would return to each part of the level many times over. Finally, there would be a number of puzzles to solve in different ways. The mechanics would essentially be finding and collecting seeds, watering your plants, digging up roots, collecting more seeds when plants bloom, and using their special properties to move your way through the level. There might also be animals that could help you, or have secrets etc. Much of this would be based on level designs.
Entry Filed under: design idea. Tags: 2D, farming, non-violent, puzzle.
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