Old Board Games
September 1, 2008
Here are a few old board games from my last blog:
1. Slippery Slope
This game is for two players, played on any x by x board (chess board of 8×8 dimensions would be pretty standard)
Each player has X pieces (8 for a chess board) and places them in the row closest to them.
Each piece can move one square initially forward-backwards and sideways.
After the opponent takes a piece, all of the players pieces get an extra move:
so with 7 pieces left, each moves 2 squares
with 6, 3
ect…
Finally, so that the attacking player isn’t at a total disadvantage, pieces move diagonally when there are an odd number of them,
and straight when there are an even number.
Could easily arrange a board of icehouse pieces too.
2. Forests
Two to Four Players
Played on a 8×8 chess board using IceHouse Pieces (15 per player, 5 small, 5 medium and 5 large)
One counter is needed to represent the direction of the sun.
-On each turn, all players place, or grow one ‘tree’.
-Trees start out as single small icehouse pieces and grow -> medium -> large -> small on large -> medium on large -> small on medium on large
-At the beginning of each new turn, the sun moves counterclockwise around the outside of the board
-The players then determine whether trees are in the shadow of another tree (trees cast shadows either one space, or the number of spaces high they are)
-Trees in a shadow are reduced by one size, starting from the side opposite the sun.
-Players may grow another players tree with their move, but the tree remains the originators
-The first tree to full height wins
Also trying to think of some additional ‘forest fire’ rules which would damage trees connected to each other.
3. aMaze (?)
I was thinking it would be fun to have a roll the dice, get to the end board game where the board was being built as the players moved around. Sort of a cross between the tile-based carcasonne games, and more traditional snakes and ladders style.
It might play something like:
Players roll to move, and then place a 3×3 grid tile, with various rules, or letters corresponding to variable rules on the them.
Players don’t know which way they’re going initially, the ‘exit’ wouldn’t be there at the beginning.
To make it more strategic, players might get 2 or 3 pieces? Winning would be the first to get either one or all of their pieces out and dice rolls could be split between them.
4. Mountaineers
Mountaineers!
The game consists of a number of thin wooden tiles, in curved edge pieces and square tiles.
The game progresses as players draw tiles from a bag (ala carcasonne) and build a relief map of an imaginary mountain range.
There are six colors of tile and each player is given one or two colors depending on the number of players.
Any player can play any color tile, the colors determine where the player with that color is allowed to play.
A player playing a tile on an existing mountain must play the tile on the lowest level where a tile of his color has an open slot next to it.
At the end of the game, tiles only at the highest height are scored (with bonuses for different heights). So players try to play higher than other players, while simultaneously forcing the others to play on the lower levels.
Finally, any player can always start a new mountain, but height 1 mountains don’t get scored.
Entry Filed under: design idea. Tags: board game.
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