Autobiology

October 26, 2008

There is a lot of talk about the narrative side of games which also seems to take it for granted that this is also the fictional aspect of games (Juuls). Fair enough, but it would be interesting to bring the whole question of autobiography into games, to force the question of what kind of representations are real – and what kind of rules are fictional (the question of cheating, soft rules, etc). To that end, the game would be an autobiographical one, where my own life and the decisions I made would be represented. However there would also be room to explore other possibilities – while the people I spent most time with would be most fleshed out, there would be the opportunity of interacting with less developed characters more than I did, or differently with those key people.

Entry Filed under: design idea. .

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