Old sci-fi RTS idea
November 24, 2008
This game was partially the product of playing a lot of starcraft and trying to rethink the concept of RTS, and particularly how one might rethink strategy other than in terms of set unit attributes and knowledge of position. My idea was to build a strategy game based first and foremost upon AI, where the player used a relatively simple programming language to set up routines for all of the units. The player would further be limited to a single one of these units and so would have to trust the AI’s that they created to say defend a base, patrol an area, press a button at the correct time, or any number of tasks. The game would be well fitted to some kind of post-apocalyptic world, and I would be interested in exploring this game as a post-human world (post-human meaning in this context after the extinction of the human species). What would be the dramatic possibilities of an all robot world? What would be the uncanny echoes? How would the single and multiplayer work? I’m not entirely sure of these answers but it wouldn’t be too hard to build something like this I imagine – the scripting tools would be the majority of the work.
Entry Filed under: design idea. .
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